orse racing tips: Fontwell, Wolverhampton

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HEREFORD

1.30

TREE OF LIBERTY gained with masses in hand at Ludlow on his

Fontwell

 

That effort has already handed something he carried out over hurdles where he becomes correct sufficient to win.

Soft floor fits and there should be the greater improvement to come.

2.00

FLASHJACK is going off the same mark as his win at Warwick closing time where he again to wood after a few negative efforts over fences. He relishes this smooth ground and must be suitable enough to comply with up.

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2.30 – Mullen’s megastar bet (upload for your betslip)

CLONDAW RIGGER relished the step as much as this distance whilst completing second at Uttoxeter last time. That was just his 2d run over fences and he enjoyed the smooth ground.

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He goes off the same mark nowadays so every other correct run is at the cards.

Three.00

COMRADE CONRAD became tanking alongside on his hurdling debut at Fontwell ultimate time earlier than running out of petrol inside the remaining levels.

He became tenderly treated after that and shapes as although there are lots greater to come back.

Three.30
MYTHICAL LEGEND showed masses in bumpers before showing promise on his hurdling debut at Fontwell last day trip.

He turned into coming back from more than 18 months off there so turned into entitled to need the run and Richard Johnson is an eye-catching booking.

4.00

THROUGH MORE LASS went through the mud properly to win at Chepstow remaining day trip and a 9lb rise within the weights gives her a danger of following up. That turned into over 2m but this experience has to be up to his street too.

Tip Number Three: Rounding Marks

Wolverhampton

 

 

In a typical course, there are three marks: the windward mark, the gybe mark, and the leeward mark. Of course, all courses will be more complicated than this, but all marks can be assigned one of these types.

There are some great rules you can utilize at marks in order to take the advantage when you reach the mark.

  • The starboard rule – The starboard rule is the most important rule in sailing. It says that a port tack boat must giveaway to a starboard tack boat. This means that if you approach a mark on port and there is also a starboard boat coming towards it you must either tack or bear away a little. As you can see when approaching a mark it is always best to be on starboard and you must take this into account during your beat.
  • The windward rule – The windward rule is also an important rule that states that a windward boat must keep clear of a leeward boat. This is very important at the windward mark because it means that the leeward boat can push the windward boat further up in order for the leeward boat to go round the mark first. This only applies when the leeward boat’s bow or stern overlaps the windward boat’s bow or stern.
  • The water rule – This is exclusively for mark rounding and states that the inside boat that has an overlap within a certain number of boat lengths of the mark can call for water in which the outside boat must allow the inside boat room to round the mark. The rule has been changed in the ISAF 2009-2012 rulebook. It used to be that if the inside boat (the boat between one boat and a mark) had an overlap within 2 boat lengths they could call for water. Now, however, the rule has been changed to 3 boat lengths and you must take this into account and work out if there is an overlap or not. If there is an overlap call for water. If not make space for the outside boat to round the mark.
  • Wide in and Tight out – This is a great technique to use to start beating just as you round a leeward mark. If you go slightly lower to leeward than the mark and then tighten up as you round the mark, you should end up with a little burst of speed and be higher than a boat that doesn’t do this tactic.
  • Keep control of your wind! – The boat behind you when you approach a mark on a beam reach will try to go windward of you so that they take your wind and you slow down. Instead of letting them take it go windward yourself and push them higher up on the course until they decide it isn’t worth it. Remember though that reaches are faster than going upwind so you have to calculate whether or not it is worth going upwind.

These are very important tactics for mark rounding that any pro sailor will use and not tell anyone else about. Use them and see how far up the fleet you get.

Tip Number Four: The Run

racing

 

Running is the lowest point of sailing. Most dinghy classes have spinnakers or gennakers that are large sail bags that capture the wind and pull the boat forward. All serious sailors should master the techniques of using spinnakers and gennakers before reviewing this tip of the article.The run is my favorite part of sailing because I love sailing the spinnaker. It is also the precursor to the finish, which is usually on the beat. So to make your finished better just revise the information on beating, to give yourself an advantage over your opponents.

So that is the ultimate guide to sailing better. Review this a few more times or send it to your crew or helm so that you are both on the same wavelength. This is practically everything you need to know to improve your sailing and your racing finishing position.

On the racecourse just watch as you fly by your racing comrades and see their shocked faces and then tell them the secret by emailing them this ultimate guide to sailing and see the looks on their faces when they find out it is so simple.

Or be evil and keep it all to yourself!

I hope you have enjoyed this article as much as I have enjoyed writing it and will be continuing to think about it for the rest of the day with an excitement and apprehension that you feel as you get closer and closer to the time when you can put these tips into practice.